The PSP ended up being a mixed result for the company. Even in the Vita's heyday, it was ultimately hard to recommend it over the 3DS. Pre-loaded apps include an , a "Content Manager" app for monitoring data saved to the device, an app, a music playing app, a photo app, and a video playing app. Overall, Sony fell far short of the worldwide sales targets of 10 million Vitas sold by the end of March 2013. And many indie titles are cross-buy enabled, so if you buy the PS4 version, the Vita version will be included for free. " At , he had stated that Sony would not be making any more AAA, big budget games to the system, but by October, the comment had been revised that Sony would not be making any more games for it at all. After a slow start in the worldwide market, it was invigorated in Japan with multiple releases in the series. Sony addressed the "economics of Vita game development" issue with beginning on focusing on the fact that almost all PlayStation 4 games could be streamed and played through a Vita through. Three-axis electronic compass• , President of revealed that his studio, despite usually being more involved with software, had a continued role in future hardware development at the time. In March 2016, Sony announced that instead, it would be forming a new company, "Forward Works", and be instead concentrating on bringing PlayStation-based games to mobile platforms like and. Production of the system and physical game cards in the West ended in March 2019: Sony has no plans for a successor. Further details were announced at 2011, including that Sony would be dropping the PSP's disc format in favor of small game cartridges of 2 GB or 4 GB size variants. Rear• If you're a fan of AAA titles, there are games like Uncharted: Golden Abyss, Killzone: Mercenary, Gravity Rush, LittleBigPlanet Vita and Dragon's Crown. in particular was successful for the platform, with it selling over 1. Sam Byford March 24, 2016. : February 23, 2012• At the 2016 , research analyst firm EEDAR estimated the sales of the Vita to be about at 10 million unit sold through the end of 2015. The Vita 2000 also comes in a slew of nifty colors. Production of new physical Vita games in Europe and America ceased by the end of Sony's 2018 fiscal year, which ended on March 31, 2019. 3-5 hours for games, 5 hours for video, 9 hours for music in stand-by mode PCH-2000: approx. The 3G service has been partnered with in Japan, in the US, in Canada and in Europe and Australia. The device was officially announced by Sony on January 27, 2011, at their "PlayStation Meeting" press conference held by the company in Japan. Luke Plunkett July 7, 2009. Oli Welsh January 27, 2011. Archived from on July 31, 2014. With support diminishing, Shahid Ahmad, Sony's Director of Strategic Content, instead began a new approach to software, through directly reaching out to, and making accommodations for, smaller, independent developers who were previously release games for mobile and PC platforms. 2 million units were reported as sold as of February 26, 2012 — after it had launched in most regions. Robinson, Martin July 9, 2014. LiveArea, the user interface for the Vita Unlike the PSP and PlayStation 3, the PlayStation Vita does not use the interface. Inglis, Blair January 30, 2014. Instead, it uses a touchscreen-based UI dubbed , which includes various social networking features via the. The two cameras feature the abilities of face detection, head detection, and head tracking. Main articles: , , and The device is backward compatible with most PSP games; however, its lack of a disc drive limits this capability to those titles which have been digitally released on the via the , but not physical PSP games or films. Modding As gaming systems grow older, dedicated communities usually find ways to hack devices for more functionality. Other hardware includes , a , built-in , and connectivity, and two. Like the PS3 and PS4, the Vita contains support for games. And unlike the Switch, the Vita has Bluetooth support. Similarly, in the United States, the system debuted with 200,000 units sold in the first month, before slinking down into an amount of about 50,000 a month. It also shares the Remote Play and PS Now functionality of a regular Vita. : February 22, 2012• , , , and all found success with releases on Vita. While the system managed to stay afloat as a minor success, other issues continued to persist, including the high price of the system in comparison to its main competitor, the , and its sibling device, the PS3, the high price of its memory cards used for game and data storage, and the increasing popularity of and. The real showstopper with the original Vita was its OLED display. Gaston, Martin May 29, 2013. The newer model also comes with 1 GB of internal storage memory, although it is not possible to use both the internal memory and memory card concurrently. Due to the difference in controller input between the Vita and a DualShock controller, Vita games that are dependent on the system's touch-screen, rear touchpad, microphone, or camera are not compatible. 2 million physical copies in Japan alone as of September 2017. Rob Crossley July 6, 2010. The model also roughly added about an extra hour of battery life. The original model of the handheld includes a 5-inch 130 mm multi-touch , two , and front and shoulder input, and supports , , and optional. The whole ecosystem with PS4 at the center, the Vita's a part of that. Despite the smaller userbase, the platform continued to be viable for game releases into 2017 due to the high of software sold per hardware user. Archived from on July 9, 2010. Similar response was found in the UK as well. The blues, in-particular, shine on the OLED display. : October 2, 2012 3G• After 2012, Sony ceased releasing direct sales figures of the Vita, instead opting to release combined sales figures with it and the PSP. It's more about how Vita can have multiple uses — with PS4 , PS3 games with , and the dedicated games. 4-6 hours for games, 7 hours for video, 12 hours for music in stand-by mode Online services Dimensions PCH-1000: 83. The sales of the Vita started strong at launch but then stalled and greatly underperformed. Additionally, the battery can supply about five hours for video watching, and up to nine hours of music listening with the screen off. The platform has been considered to have sold well in Japan, where it outsold the PS4 in 2015, and reached 5 million units sold in 2016 according to sales tracker. However, a large dropoff occurred in both regions. Schramm, Mike April 6, 2011. The debut was the highest Sony game debut for the system, and the second highest, only to Namco Bandai's late 2013 release of on the platform. At the time of the announcement, estimated that the Vita userbase had grown to approximately 16 million units. While not completely reversing the sales trends of the Vita, the lower costs of making or porting smaller-budget games made it easier for developers to make a profit on the systems's smaller userbase, and in turn, increased consumer attention on the console, keeping the device afloat. Its power was later described by Sony engineers as about halfway between the PSP and PS3. That depends on the type of gamer you are. Multi-platform releases with the PS4 have also incidentally helped sustain the Vita's stream of software, even in the west, through 2016 and 2017; games receive a Vita version more to appeal to Japan's larger Vita user-base, and receive a PS4 version more to appeal to North America's larger user-base. It has all of the same features with a slightly smaller size, extended battery life, and an screen instead of OLED. Sony also released the Vita model revision, the PCH-2000, which was generally well received by critics as well for addressing a number prior complaints about the system, which included a price and size reduction. Sony continued to support the system with games through 2013 as well, albeit lesser so, with titles such as and , along with a handful of other Western-developed ports such as and. Sarkar, Samit February 15, 2017. Between January 2013 and June 2014, 1,837,710 units were sold within Japan alone. Software [ ] Game library [ ] Further information: , , and Physical software for the Vita is distributed on a proprietary called "PlayStation Vita game card". The hardware Any way you look at it, the Vita is a slick-looking handheld. 5 mm headphone jack, Bluetooth Input• Internally, the device features a custom with a quad-core processor and a quad-core. The silver trim surrounds two pieces of plastic that sandwich the device, giving it an ultra-premium look. 8 oz 3G PCH-2000: 219 grams 7. In 2004, it released the PSP to compete with the as part of the. Additionally, big games such as sold well and roughly in-line with their home console counterparts. Bottom line Do you really need a Vita these days? along with two cameras, facial detection, head detection and tracking capabilities. 2013-11-04, , Siliconera• Additionally, while the Monster Hunter series had significantly boosted the sales of the PSP, its absence instead hurt the Vita. In December, CEO stated that Sony aimed to appeal to a wide demographic of people by using multiple input methods on future hardware; buttons and joysticks for traditional handheld game system users, and touchscreens for users. Michael McWhertor January 27, 2011. By the end of 2015, research firm EEDAR estimated the sales of the Vita worldwide to be around 10 million. The system continued to get high-profile games over the course of 2012, including , , , , , and. The Vita's design was intended to meld the experience of big-budget, dedicated with the then up-and-coming trend of as seen on and. Each game or application is represented by its own circle icon, and selecting it leads the user to a panel with multiple options present, including running software itself, going to its respective website through the internet, seeing if there are available for the software, and seeing a -like list of activities related to it, such as installing it or obtaining trophies, for both the user and others the user has interacted with recently. trials for PlayStation Now functionality on the PS Vita began on October 14, 2014 in North America. Ahmad also maintained interest in the device by directly interacting with consumers on social media; the game was localized into English only because it was number one in a survey of games desired on the platform. The PS Vita is incompatible with standard , such as , and instead stores data on proprietary PS Vita memory cards, which are available in sizes of 4 GB, 8 GB, 16 GB, 32 GB and 64 GB. The device features two analog sticks, a , a set of standard PlayStation face buttons , , and , two shoulder buttons L and R , a PlayStation button and Start and Select buttons. Archived from on June 7, 2013. Towards the end of its lifespan, Vita versions of games began to be cancelled, in favor of PS4 or Nintendo Switch releases. All Vita games are also made available to be downloaded digitally on the via the , although not all games are released physically. Leadbetter, Richard May 29, 2013. With the use of a Vita, PS4, and PS4 game, this allows a PS4 game to be run on the PS4, but its output transmitted to the Vita, with the Vita being used for the controller input, and the image and sound being transmitted to the Vita's screen and speakers instead of a. With the series being less popular in western regions, it failed to revive the platform in the same way. This is only a little more than half of the sales of its actual market competitor, the DS, which was more than 150 million units by the end of 2011. The system's web browser supports , cookies, and , but not. Games from Sony's initiative had initially been compatible, but were removed when the service was shutdown in September 2015. Phillips, Tom September 13, 2016. Despite this, the system still only managed to sell 4 million units worldwide in its first 10 months on the market, and estimated by analysts to only be at 6 million units sold after two years of availability. and various indie game developers praised the platform for its wide selection of more original and niche video games, and the strong respective sales of them. However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan. Archived from on September 26, 2011. Jeff Rubenstein January 27, 2011. Archived from PDF on September 29, 2011. The size and shape of the card itself is very similar to an. : February 22, 2012• PR Newswire August 17, 2011. Still, the system under-performed; while Sony projected selling 16 million units of combined Vita and PSP systems, it had to slash its forecast twice in the same year—down to 12 and then 10 million units sold. Since its launch, digital-only releases have slowly become more prominent, partially in an effort to reduce production costs for release on the platforms comparatively smaller user-base, and partially due to the influx smaller-scale indie mobile phone games that have always been digital-only releases. 2013-09-09, Corporate Release ,• motion sensing• Though Sony has not released exact sales figures, late-lifespan sales estimates are around 15 to 16 million units. Sony also revealed that the device would be using a mix of retail and digital distribution of games. The sticks are small, and feel most similar to the Switch's joy-cons, and the touch screen is responsive. The device is considered to have sold fairly well in Japan, and still a crucial part of Sony's overall strategy in the region, while Sony has acknowledged that the device still has a very vocal and passionate user-base in the West as well, with the company still encouraging third party companies to create games for the device. A total of 600,000 units were sold in Spain as of June 2015, and 446,000 units sold in France as of 2014. Remote Play interactivity with PlayStation 4 [ ] Main article: All games developed for the PlayStation 4, with the exception of games requiring the use of special peripherals such as , are playable on the Vita through. This built moderate sales in Japan and a smaller yet passionate userbase in the West. This model has a Type B port, which can be used to charge the device along with any standard micro USB cable. Production of Vita hardware officially ended on March 1, 2019. It also obtained million-selling software in the same year, with the Japanese Vita release of. John Koller February 10, 2014. The March 2017 launch of the , which operates on a similar concept of providing high budget video games on a portable unit, further overshadowed the Vita, though niche support through indie games and JRPGs continued into the year. Archived from on February 26, 2011. Moriarty, Colin December 17, 2013. Though this led to less diversity in its game library, it strengthened support in , , and Western-developed. Strong support by Japanese developers also helped, with companies such as , , , , , , and releasing many games in the and genre to help kept a steady flow of mid-level releases coming to the system. Sony attempted to attach the device to the PS4 due to its extreme popularity; it took only a few weeks for the sales to surpass the sales of the Vita over the course of almost two years. The last major Sony-developed title, , still found success, selling over 188,000 copies in its first week of release in Japan. The device did not fare well and had a short retail shelf life in North America and Europe, where it was discontinued at the end of 2015. Through mid-2010, websites continued to run stories about accounts of the existence of a "PSP 2". Byford, Sam February 22, 2013. Prior to the Vita's release, several third-party studios showcased of the device by exporting existing assets from their counterpart and then rendering them on the device, high budget examples including , , and. Nintendo software, even on a chintzy 400 x 240 resolution display, was — and still is — incredibly compelling. In mid-2017, estimated the Vita userbase to be around 15 million. Colin Moriarty September 14, 2011. History [ ] Background [ ] After the success of 's of throughout the 1990s and early 2000s, with little market competition, and 's massive success with its and around the same time, Sony entered the handheld market as well. Launch and early years [ ] On June 6, 2011, at , Sony announced that the device's official name would be the PlayStation Vita, with the word "vita" being Latin for "life". On September 20, 2018, Sony announced at 2018 that the Vita would be discontinued in 2019, ending its hardware production. A picture of the PlayStation Vita TV, showing the ports on its back side The PlayStation TV is a non-portable variant of the Vita; instead of featuring its own display screen like a , it connects to a television via like a traditional , and is controlled though the use of a or controller. Sony continued to make games for the device, though in smaller number than in past. : March 20, 2015• The PS Vita 2000 series, a revised version of the system, was released across 2013 and 2014. Reports arose during the that the device was unveiled internally during a private meeting during mid-September held at Sony Computer Entertainment's headquarters in Aoyama, Tokyo. While it was routinely outsold by its main competitor, the Nintendo 3DS, the Vita still managed to be one of the top consoles sold overall, partially due to Japan's preference towards handheld gaming. In line with Sony's ambition to combine aspects of traditional video game consoles with mobile devices like and , the Vita contains a multitude of. Reception and sales [ ] According to , the Vita's original hardware release was generally well-received with critics, although a few concerns persisted as well. Michael McWhertor September 27, 2010. Good, Owen August 20, 2013. The Vita is very much alive, and while it might not be thriving like the , it's still one of the , and totally worth owning. Similarly, sales dropped off to about 30,000 to 50,000 units sold per month for the year after launch in North America. The , released across late 2013 and 2014, also aimed to expand the system's userbase by allowing for Vita games to be played on a television like a home console, though the device was discontinued in the West by the end of 2015, and did not fare well in Japan's handheld-focused region either. The games The Vita has a bit of something for everyone. External links [ ] Wikimedia Commons has media related to. The Vita is a great way to escape from your little cousins asking if you want to a lick of their candy cane, so you can dive back into the world of Red Dead Redemption 2. The 3G model was discontinued in 2013 and not made available in the system's future revised models. In addition to these input methods, specific to just the Vita, is a secondary touchpad that is on the back of the device. The price cut also coincided with the release of a slight redesign of the system, the "PS Vita 2000" model. 2 inset; -moz-box-shadow: 0 1px 3px rgba 0, 0, 0, 0. In the platform's later years, Sony promoted the PlayStation Vita's ability to work in conjunction with its other gaming products, such as of games, similar to the 's function of. The model was released in six colors in Japan white, black, light blue, lime green, pink, and khaki , although it was only released in black and light blue in North America and Europe. Whilst the Vita hosted several acclaimed titles and built a small but loyal and passionate fanbase, the system is regarded as a , with a lack of support from Sony and major third-party developers along with competition from the significantly more successful and smart devices noted as major factors. The Vita is also backward compatible with the majority of the — the group of games Sony has made available digitally for download, and — small-budget downloadable titles originally created for the PSP and PS3. Metacritic editor Jason Dietz noted that reviewers tended to praise the Vita's actual hardware design and operating system, but expressed some concern on its practicality, namely competing in 2012 onward, with a large size and price, where mobile phones with large screens and cheap games were prevalent as an alternative. Archived from PDF on March 27, 2016. If you jump on the or the , you'll notice that games are still occasionally dropping for the system. But while the 3DS has aged like a Palm Pilot, with its chunky plastic body and mediocre displays, the Vita has aged like an iPod, still very functional, and totally cool to be seen in public. The Vita features a quad-core CPU and a quad-core GPU. However, the redesign did remove the screen in favor of a cheaper screen. MORE: Other than that, all the buttons feel responsive and clicky. Rumors of a successor to the PSP came as early as July 2009 when reported that Sony was working on such a device, which would utilize the PowerVR SGX543MP processor and perform at a level similar to the original. The end result is similar to what a console does with its through. 6 inset; -moz-box-shadow: 0 1px 3px rgba 255, 255, 255, 0. Schreier, Jason. The system, only known by its code name "Next Generation Portable", was announced to be a handheld gaming device that aimed for quality visuals, which was later clarified to not be taken at a literal level because, according to David Coombes, platform research manager at , "Well, it's not going to run at 2 GHz [like the PS3] because the battery would last five minutes and it would probably set fire to your pants". " Sony later announced that the Vita will have integration in the form of a as well. More PS3 games are available for streaming on the Vita through Sony's service , though they are streamed over the internet in the form of rather than directly from a physical PS3 console. The platform also launched with a model with support, which required a separate data plan through a data provider. The colors simply do not pop as well, but it's far better than anything found on a 3DS. 2013-10-11, , JustPushStart• The device features a "" shape similar to the design of the original PlayStation Portable, with a 5-inch 130 mm in the centre of the device. Shifting focus [ ] Towards the end of 2013, around the launch of Sony's next video game device, the the , Sony began making comments in regards to the change in focus with the Vita. Similarly, many Western critics felt that the low sales through 2013 would lead to an early death for the product. From 2013 onward, Sony was able to reverse the trajectory of the system by changing focus, aiming to be more of a product than one with mass market appeal — focusing more on small Western mobile phone games and mid-level Japanese developed games, and attaching it to the rise of popularity of its platform with its connectivity functions. While it largely maintains the original's overall structure and layout, the original's screen has been replaced with a lower-cost display. Throughout 2010, Sony would not confirm these reports of a PSP successor, but would make comments regarding making future hardware. My blue PS Vita 2000 was very easy to set up in English. The amount of RAM allows cross-game chat to be used on the system. : February 22, 2012• Upon inserting a PS Vita memory card, the system will offer to copy the existing data from the internal memory to the new card. Applications [ ] A number of are available to run on the Vita, some initially pre-loaded on the device, while others are available via Sony's PlayStation Store. Despite Sony's focus on the PS4 and mobile for the future, the Vita still continued to receive substantial third party company game support in the way of Japanese-style and and Western-style indie video games through 2017. Mike Fahey December 22, 2010. The system was released in Japan in November 2013, in North America in October 2014, and in Europe on November 14, 2014. : March 2, 2012• Contents• Although some of the Vita's big hitters have made transitions over to the PS4, there are plenty of great exclusives, including Freedom Wars and Soul Sacrifice. Because once you log in with your Vita to your PlayStation Network account, you'll have a trove of games ready for the download. Remote play OK, Christmas is coming. Who wants to deal with that mess? In Japan, select downloadable and titles became backward compatible as well. The console is the successor to the , and a part of the brand of gaming devices; as part of the , it primarily competed with the. Don't Starve, Lumines: Electronic Symphony, The Walking Dead, Rogue Legacy, Spelunky, OlliOlli, Luftrausers, Guacamelee, Sound Shapes, Severed, Resogun, Fez and the list goes on. 59 in d Mass PCH-1000: 260 grams 9. Phillips, Tom September 26, 2015. When the limit is reached, applications or games must be moved or deleted in order to access those beyond the limit. Sony released the , a short-lived, re-purposed version of the Vita that uses a screen like a , discontinued at the end of 2015. Sure, the colored variants are in Japanese units, but that won't pose a problem for American gamers. Byford, Sam March 12, 2013. And the game train still hasn't stopped with the Vita. The Vita launched with 26 titles in Japan, with Sony announcing that there were over 100 titles in development prior to the system's release overall. Views on the hardware dropped to more moderate levels in 2013, after the platform's initial sales lulls. 2014-08-12, , Gamespot• Christopher MacManus September 14, 2011. I would say it's most similar to a Switch display in quality. I own both the 1000 and 2000 Vitas, and I can tell you, the 1000 does look better. It was first released in on December 17, 2011, and in , , and other international territories beginning on February 22, 2012. Yes, remote play as well, but that requires you to bring your controller and a USB cable along. Ben Gilbert September 16, 2010. In July 2014, Yoshida stated that the company would focus on it less as a dedicated handheld video game console, and more on its combination of uses, stating "it's not about individual Vita games any more. The original model, which is slightly chunky when compared with the later 2000 iteration, is still solid. Michael McWhertor November 17, 2010. That plastic does scratch easily, so it's recommended that you layer it with screen protectors. If you want a high-quality handheld that can play a slew of PlayStation hits, indie gems and obscure Japanese titles, there really isn't a better option out there. The Vita should not be considered a main purchase, but a secondary one. The Vita has entered this phase, and already we're seeing some interesting applications, from custom apps and games to being able to overclock the processor.。 。
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